if (myObject.ResourceValue != null)
{
otherData.Value = myObject.ResourceValue.ToString();
}
and wondered if it is possible to get to this situation. So I tried it out myself and found that you will never have a null, non-nullable guid. See below:
namespace ScratchConsole
{
public class Haha
{
private Guid _value;
public Guid Null { get { return _value; } }
}
public class Program
{
static void Main(string[] args)
{
Guid? test = null;
//Guid data = test.Value; // throws an exception.
//Guid data2 = null; // won't compile
Guid data3;
//Console.WriteLine(data3.ToString()); // won't compile, unassigned variable.
Haha ha = new Haha();
Console.WriteLine(ha.Null.ToString()); // outputs "00000000-0000-0000-0000-000000000000"
}
}
}
It seems that instead you should always check for an empty guid. Like so:
if (myObject.ResourceValue != Guid.Empty)
{
otherData.Value = myObject.ResourceValue.ToString();
}
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