Things you should be looking to buy:
How to buy them fresh:
How you can enjoy them:
How long you can store the left overs/ingredients:
The best place to store them:
The best ways to preserve them:
SELECT c.AttributeId, c.Name, a.[Description]
FROM Cars c
JOIN Attributes a ON a.AttributeId = c.AttributeId
WHERE c.AttributeId IS NOT NULL
AttributeId | Name | Description
-----------------------------
1 | Ford | Cool Car
1 | Chevy | Cool Car
2 | Honda | Yellow Car
2 | Mazda | Yellow Car
SELECT *
FROM Attributes
WHERE AttributeId NOT IN (
SELECT AttributeId
FROM Cars
)
SELECT 'Not being used.'
FROM 1 (NotEqual) 2 AND
1 (NotEqual) NULL
p | q | p OR q | p AND q | p = q |
---|---|---|---|---|
true | true | true | true | true |
true | false | true | false | false |
true | unknown | true | unknown | unknown |
false | true | true | false | false |
false | false | false | false | true |
false | unknown | unknown | false | unknown |
unknown | true | true | unknown | unknown |
unknown | false | unknown | false | unknown |
known | unknown | unknown | unknown | unknown |
if (myObject.ResourceValue != null)
{
otherData.Value = myObject.ResourceValue.ToString();
}
namespace ScratchConsole
{
public class Haha
{
private Guid _value;
public Guid Null { get { return _value; } }
}
public class Program
{
static void Main(string[] args)
{
Guid? test = null;
//Guid data = test.Value; // throws an exception.
//Guid data2 = null; // won't compile
Guid data3;
//Console.WriteLine(data3.ToString()); // won't compile, unassigned variable.
Haha ha = new Haha();
Console.WriteLine(ha.Null.ToString()); // outputs "00000000-0000-0000-0000-000000000000"
}
}
}
if (myObject.ResourceValue != Guid.Empty)
{
otherData.Value = myObject.ResourceValue.ToString();
}
The KeyedCollection uses a Dictionary internally. It is another nice way of managing keyed data.
http://msdn.microsoft.com/en-us/library/ms132438.aspx
http://stackoverflow.com/questions/7...eyedcollection